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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Scoring on a Full Stomach.

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

If the demand and supply continue to be well-matched by AXON, I would estimate an overall performance increase of 10-20% in LTV per user, which could be a game-changer for developers balancing the classic CAC vs LTV equation in this extremely difficult climate. This shift has thinned the ranks of successful developers.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game?

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Old World Designer Notes #2: City Sites

Designer Notes

One challenge that has haunted all Civilization games since the beginning is Infinite City Sleaze (ICS). In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice.

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

This system has created amazing virality, as players can easily share their deck codes on platforms like Reddit or Marvel Snap Zone, leading to constant changes in the game's meta. As certain decks become dominant, players can quickly create counter decks to keep the game balanced and interesting.

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Endless Runner Games – Core Mechanics and Top Titles

Logic Simplified

Level Design ER games have just one level that never ends. This type of level designing involves procedural generation where reusable tiles (including power-ups, obstacles, and aesthetic features) are randomly assembled.