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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.

Games 78
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Achieving the right balance was not an easy feat according to Szpiczakowski. “We Ah yes those co-pilots!”,

Pixel 156
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).

Art 52
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Based in the heart of Edmonton, Canada, Inflexion Games is gearing up for the release of their debut title Nightingale. A shared-world survival crafting game set to hit PC Early Access early next year. ​​”For us, it’s almost the beginning of the journey. We’ll continue to grow and expand the game in the months and years to come.”

Balance 118
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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

3:22 - Conversation wheel with “personality” icons and paraphrased words 3:39 - Dynamic inventory in game cinematics, show player’s items 3:46 - Scripted Player equipment change during cinematic 4:04 - Quest variables (e.g. My expertise is in gameplay, so that’s where I will be focusing. should be directed elsewhere.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

It was a bold choice to ship this game with only one romance option. I wanted to write a third and final article about Baldur's Gate 3 (BG3 for short), a really great game that most people have moved on from, but I want to talk about the most important part of any RPG: LOOT. It's a distraction that pads out an already enormous game.

Fighting 100