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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. We make simple sketches and truly ugly placeholder graphics. “Playtesting is key. We love the freedom that comes with remote work. It allows us to be flexible, creative and work in a way that suits us best.” ” The solution? .”

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This gave the studio a bit of an outsider perspective.

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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

“Reimagining a classic like ‘Yars Rising’ isn’t just about updating graphics or adding new features. Capturing the Essence of ‘Yars Rising’ “Reimagining a classic like ‘Yars Rising’ isn’t just about updating graphics or adding new features,” James explained.

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First look at SPELLSTORM!

Keith Burgun

I’ve also gotten graphic design help from the amazing pro graphic designer Jenny Bee. I think all that development is paying off, and now we have a good 4 or 5 months to get some fine tuning / balance stuff right, which feels pretty good to me. So overall this is going to be one amazing looking, awesome playing game.

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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Animation productions demand powerful computers, with high-end graphics cards and a lot of storage. AWS Elastic Load Balancing (ELB) and AWS NICE DCV to let you stream your software in the best conditions, up to 4 screens in 4K! What are the main issues when it comes to creating your animation production pipeline? Why is it cool?

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. At first glance the graphics appear simple and colorful, but there’s a lot of subtlety in the effects and use of light and dark. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. At first glance the graphics appear simple and colorful, but there’s a lot of subtlety in the effects and use of light and dark. Even with no tutorial.