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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I’m not good with story telling or puzzle design, so combining some expertise would be nice.” Then he discovered the Unreal Engine and everything changed.

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14 low-budget, highly successful story games

Game Analytics

Reigns does a good job balancing this information while leaving enough mystery for unexpected twists. Horror in the darkness by Karmic Shift Studios. Horror in the Darkness is a text-based horror puzzle-esque game. Horror in the Darkness is an incredibly simple game that focuses purely on the story.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Still, Nowell strives to maintain a healthy work-life balance. Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. It was relatively easy.

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. Instead, Gygax filled his dungeon with obscure puzzles and instant deathtraps. And that's it!

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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us. We try to vary.

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How to Tailor AI Script Synopses for Different Genres

Filmustage

Horror synopses must convey atmosphere and growing dread. When viewers sit down for a horror film, they expect certain elements: mounting tension, threatening antagonists, and atmospheric dread. For a romance, this might showcase the protagonists' first encounter, while a mystery might introduce the central puzzle needing resolution.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A dense randomized mini-chess puzzle where everything matters. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. Voyeurs work differently, they have sex by watching a couple have sex. So what did she want then?

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