Remove Balance Remove Open World Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game utilizes dedicated servers to handle real-time interactions, player movements, and voice chat across multiple virtual worlds. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. What worked?

Games 78
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Genshin Impact: miHoYo uses a combination of handcrafted assets and procedural generation to sustain its ever-expanding open-world environment. Enables dynamic world-building with non-repetitive assets.

Art 52
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. Where players can navigate the terrain and feel a sense of history beneath their feet.” Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online.

Balance 118
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Of course this change comes with significant balance repercussions, which we’ll cover when we get to discussing that topic further below. The numbers used are based on a wealth of player run stats, in combination with the desired balance for these new Garrisons.

Beta 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Loot RPGs need to carefully balance the player dilemma of "this would be useful" vs. "this is better to sell" and this tips that balance too much toward the latter. Money sink.

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On Backtracking in Roguelikes

Grid Sage Games

Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving variety, since open world games generally allow backtracking by default.