Remove Balance Remove Playtesting Remove Puzzle
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough, he says. I want to work smart, not hard.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us. They will have to talk to a diverse set of characters and find clues in dialogues and intricate puzzles, and unravel a conspiracy that could bring the world to its end.

Art 138
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

All this before there’s ever any playtesting done. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. But these people aren’t necessarily the people that play challenging puzzle games. I realized I missed this aspect a lot.

Dev 104
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Even so, different types of video game-level designs, such as shooter-level design, platformer-level design, puzzle-level design, multiplayer-level design, etc. Playtesting Playtesting involves testing a game with real players to assess its design, functionality, and entertainment value. require a unique approach.

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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. This balance was achieved through a combination of careful planning and creative experimentation. .

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits. Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix.

Games 59