Remove Balance Remove Point and Click Remove Simulation
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later. Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130
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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Click here. For example, “the setup took a long time in Tabletop Simulator because of technical difficulties” does not tell me anything about the real tabletop game, which has tested consistently at 45-60 minutes. Getting to that point will involve experimentation. Just here for Highway s & Byways updates?

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. With enough games, outliers tend to balance each other out. Just about every game has some variation of this concern at some point. Highways & Byways is no different.

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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

SageMaker Canvas provides customers with a visual point-and-click interface that allows you to build models and generate accurate ML predictions on your own—without requiring any ML experience or having to write a single line of code. In the simulation, players emit two types of events: “begin_session” and “end_session”.

Code 76
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This is where most of the rules have been ironed out and are acceptable enough to use during a prototype either in person or online through something like Tabletopia or Tabletop simulator. This is to make sure the game is – on some fundamental level – balanced.

Mechanics 130
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The difference between animation and live-action VFX starts at their beginning points. They use specialized nodes for tasks like particle simulations, fluid dynamics, and match-moving calculations. Studios balance quick delivery with quality standards , which often leads to higher costs to speed up work.

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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

GoPractice is an online simulator course that will give you hands-on-like experience working on an ambitious product and making decisions based on real data in actual analytics systems. But at what point will your game be ready for a global launch? At some point we decided to change the app icon and the screenshots.

Data 52