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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. But since I thought that one day it would become a bigger studio, I had to come up with a name”, explains Ostafin.

Indy 249
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Click in my heart Selfloss stands out visually with a style that balances elegance with a folkloric, almost storybook quality.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One alone is incomplete. It’s a long one.

Content 156
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. As we were prototyping there was still a feeling the game needed more action. Based in Vancouver, Canada, The Brew Barons is their debut title.

Studios 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. RimWorld is balanced around sitting on a single map, with everything easily accessible. Interacting with the wider world is entirely optional.

Dev 104
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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

PreMortem.Games

John Ikpeme is the CEO of Nigeria-based Dash Studios. Not only has he kept his multi-award-winning game studio thriving, but he’s also integrated his passion for gaming into his career. Even at the bank, they know about Dash Studios and welcome it.” I focus on data at Dash Studios,” says Ikpeme. “I

Data 104