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But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. But since I thought that one day it would become a bigger studio, I had to come up with a name”, explains Ostafin.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Click in my heart Selfloss stands out visually with a style that balances elegance with a folkloric, almost storybook quality.
This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. One alone is incomplete. It’s a long one.
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. As we were prototyping there was still a feeling the game needed more action. Based in Vancouver, Canada, The Brew Barons is their debut title.
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. RimWorld is balanced around sitting on a single map, with everything easily accessible. Interacting with the wider world is entirely optional.
John Ikpeme is the CEO of Nigeria-based Dash Studios. Not only has he kept his multi-award-winning game studio thriving, but he’s also integrated his passion for gaming into his career. Even at the bank, they know about Dash Studios and welcome it.” I focus on data at Dash Studios,” says Ikpeme. “I
Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It is great to see that it’s working out so far.”
It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
What makes it special is that it is well-liked among indie designers and large studios. The Blueprint system allows for faster prototyping. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices. Advanced physics and rendering tools for detailed environments.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade.
Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Another demonstration will allow lounge visitors to play video games streamed from Amazon Luna while learning about the studios and services involved in the development process.
This warmth is a hallmark of Free Lives, the South African indie game development studio behind Playtopia. So, we use a model where we pay people 10,000 Rand to create a playable prototype in two weeks. This allows others to donate and help more people prototype. The welcoming atmosphere was unforgettable.
Farrell and Mackenzie form the two-person indie studio Peaty Turf. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat. A Digital Playground Ten was the age of wonder for Olamide.
To give you a sense of what it’s like to work on a team, I’ve reached out to the three members of Undine Studios – Ben Haskett, Sarah Reed, and Will Reed. Brandon: So is Undine Studios just the three of you? You help balance out each others’ weaknesses.
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. RimWorld is balanced around sitting on a single map, with everything easily accessible. Interacting with the wider world is entirely optional.
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
If I’m happy with this design, I’ll prototype it and test that prototype. And generally I maintained a pretty healthy work life balance for the most part of it. Then I try to make sense of that entire doc and see if I can make a coherent fun core design out of it. From there I take it step by step. Develop, test, develop, test.”
Only now, in the past 5 years or so, mid-sized game studios are starting to appear in the country. Besides these well documented ones, the biggest problem I experienced first hand was balancing the game’s difficulty. When I have an idea I consider viable, ideally I go straight to prototyping and develop the game from there.
But I have landed and stuck at my current studio, which handled it the best because they make room for us to navigate what works best for us and provide real support through the challenges to get us to a positive outcome. Most of us have been in games for a long time and are now working remotely “A lot of places have room to do better.
Introduce yourself (or your studio) in a few sentences. My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. Paweł and I are teaching classes on simulations and game dev that are heavily based on Godot Engine mostly due to Godot being perfect for fast prototyping.
Studio Binder Many filmmakers are familiar with Studio Binder videos, where they talk about the film industry and the theory of filmmaking. But the most crucial is to understand what Studio Binder's key feature set offers. Studio Binder software offers comprehensive functionality to prepare and develop your script for filming.
The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. Nobody believed mobile shooters could be big in the west.
Software used by professional 3D animators: Maya 3D Studio Max After Effects MotionBuilder Mudbox Premier Cinema 4D LightWave Real-time engine (such as Unreal or Unity) 3D animation jobs in the industry 3D animators can work on live-action projects (VFX), fully animated projects, virtual production, and video games (all platforms).
a mobile and PC games studio located in Southern California. And most recently, Travis founded Carbonated Inc, a mobile and PC games studio located in Southern California. Do not fall in love with product, fall in love with building a really successful studio by shipping and learning as quickly as possible.
The only true bright spot was Art of War , which despite prototype level production quality has scaled up to over 5M in net revenue a month with no stop in sight! Over the years, Supercell’s portfolio has become slightly more balanced, with other games than the Clashes bringing in a more significant portion of the revenue.
Similar to Today’s: Current level setup (clear objectives in X moves or less) Mode: Balance Description: Collect 2 colors of gems roughly at the same pace. Developers must find the harmonious balance between ‘too easy’ and ‘pure frustration’. No similar exists today Mode: Avalanche Description: Gems fall randomly to fill the board.
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