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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. This change aims to address various popping issues, race conditions, and overall poor resampling behavior. You can probably build half a game with tiles alone!

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. But every tile that you claim affects what your rivals can take next. Are you excited? Hobby Board Games.

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Old World Designer Notes #11: The End

Designer Notes

There’s just no way to balance a game with that much variability, and I was afraid to put my thumb on the scale and start covertly killing off rulers who had overstayed their time on the throne. At competitive difficulty levels, VPs serve as a dynamic game timer that the player is racing against to fulfill their ten ambitions.

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

Over time, this could also create a race to the bottom, where speed prevails and quality drops, in that world the developers with established brands and IPs start to prevail as the difference in production value shines through and captivates an audience looking for the anti-AI ad. To balance CPIs (now $1.20

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. They have just a single Leader tile and their monster’s unique “personal craving.”

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