Remove Balance Remove Racing Remove UX
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Little Racer – Design

The Knights of Unity

Another task that required a lot of attention was balancing the game. Sometimes it really was a race against the clock, as each feature required loads of tests and tweaks in order to provide the best experience possible for the players. One of the tasks that were particularly challenging was level design.

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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This analysis is written by UX Reviewer’s Om Tandon and product guy and blog writer Alexandre Macmillan To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun newsletter. This article in our prediction series will cover the Sports & Racing category.

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Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Meta Game / UX / UI Here’s where the interesting changes begin. Economy The core loop is the same, however, the progression balancing (potion outputs) has changed. This makes it easier to balance the campaign and matchmake players for Live Events (Lava Quest, Episode/Level Race, etc).

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