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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

These abilities allow players to gain an advantage in the race to the finish line by grabbing or punching other competitors. Some of these could be obtained by playing through the event, while others required in-app purchases, so there was a balance in trying to keep all players relatively happy.

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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This article in our prediction series will cover the Sports & Racing category. It is made up of four sub-genres - Realistic Sports ( such as MADDEN, FIFA, 8 Ball Poll ), Arcade Sports ( such as Golf Clash, Fishing Clash ), Realistic Racing ( such as CSR ), Arcade Racing ( such as Mario Kart ).

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The RPG Report, and the worst things in RPGs

Keith Burgun

Great art, great music, good writing. Anything with “evil race has come to the land” Demons, orcs, whatever, is all bad, because these are all stand in for “people” There is a way you can do it where it comes off as more of a “force of nature”, almost like a huge storm or something, which is an improvement.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago. Once you’ve specified your messages, you can write handlers for them using GameSparks’ Cloud Code functionality.

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Win Streak: the Gift That Keeps on Giving

Deconstructor of Fun

When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. Certainly, maintaining a balanced variety of events with slightly different approaches remains crucial.

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