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By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics.
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and RayTracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. Do raytracing and deep learning overlap? Eric: Yes, in many ways. This works today.
The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge. Slow rendering and iteration cycles, delaying content updates. AWS Game Development for cloud-rendering scalability.
DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution. DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution images.
Multithreading and workload balancing No amount of GPU work optimization will overcome a CPU bottleneck. Evenly balance work across all threads for best results. Recommended Balance command list creation and recording across all threads. This should be balanced with the ability to maximize workload overlap on the GPU.
We’ve created a series of introductory videos for NVIDIA technologies in UE5 including: Deep Learning Super Sampling (DLSS) RTX Global Illumination (RTXGI) NVIDIA Reflex NVIDIA Omniverse Connector for UE5 The video below provides an overview for implementing raytracing in Unreal Engine 5. Courtesy of JSFILMZ. Courtesy of edstudios.
Nvidia DLSS uses AI to create new frames, reconstruct the image for a higher resolution, and improve the image quality of ray-traced content. DLSS improves FPS by rendering your image at a lower resolution and scaling it back at full resolution using sharpening and temporal interpretation. What does Nvidia DLSS do?
Example: Soft light from a computer screen) There are two main methods to calculate lighting quality: RayTracing. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance. Rasterization. Iterate and Test.
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