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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We Achieving the right balance was not an easy feat according to Szpiczakowski. “We We want it to appeal to both casual gamers and racing enthusiasts.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. The size gives the advantage that you can see much more terrain, so the action is much more interesting. “The modern gaming ecosystem is killing true video games”, he says earnestly.

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Beyond 24fps: The financial facets of High Frame Rate filmmaking

Filmustage

This comprehensive guide explores the costs of High Frame Rate filmmaking, helping producers and directors to navigate this exciting yet challenging terrain. What is High Frame Rate filmmaking? Leverage technology: Utilize tech advances to mitigate the costs associated with HFR, such as cloud-based post-production solutions.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. We still don't know if the game is balanced enough, which is why we are on Early Access to check what works right and what doesn’t. One example is the debris particles interacting with 2D terrain.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. That said, the balance in this game is very strong. In the tabletop game, wands recharge every day. Also a decent answer.