This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
We have reached the first beta release for the 4.4 This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 New in Beta 1! release cycle. and begin preparing for 4.5.
Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. have a look at the highlights for 4.4
As such, you can expect this to be our final beta release of the 4.4 beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot , which are largely regression fixes.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). Bug reports. See the list below. What's new.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. Bug reports. What's new.
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. Bug reports. What's new.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: Fixes to CanvasItem draw methods to better handled lines of different widths and filled rectangles ( GH-41239 , GH-71623 , GH-71679 ). With the first Godot 4.0
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Bug reports. What's new.
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
Beta Released Coming just 3 months after the Godot 4.1 This is the first beta release, meaning that the features shipping in version 4.2 are now frozen and from this point on it will just be bug fixes and improvements. Beta Released Read More The post Godot 4.2 Beta Released appeared first on GameFromScratch.com.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports. specifically.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports. specifically.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: SkeletonModificationStack3D has been removed, with the 3D inverse kinematic API being more or less reset to the state of Godot 3.x. With the first Godot 4.0
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. Bug reports.
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 This section covers changes made since the previous beta 4 snapshot , which are mostly regression fixes, or safe fixes to longstanding issues: Audio: Web: Fix issue when pausing an non-started sample ( GH-102955 ).
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). Bug reports. See the list below. What’s new.
Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Bug reports. What’s new.
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports. specifically.
Beta Released Three months after the release of Godot 4 yesterday the first beta of Godot 4.1 There are a combination of refinements to the Godot 4 release, your usual bug fixes and improvements as well as some exciting new features. Beta Released Read More The post Godot 4.1 Beta Released Read More The post Godot 4.1
Some bug fixes and re-balancing. Fixed bug with new player Drone AI sometimes flying off into the void. Fixed a bug with Merchant NPC during random encounters, if the player is busy in conversation, and Pirates or Zerkers interrupt, it will now resume normal flight. Thank you to players who have provided feedback!
Running an effective closed beta test is crucial to ensuring smooth and user-friendly game releases. This article explores key strategies for executing a successful closed beta test to optimize your game’s quality. What is Closed Beta Testing? Closed beta testing comes after alpha testing. The outcome?
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. in the previous 4.4
is now in beta! Beta features a new interface, and a huge amount of usability improvements. It is also more stable than ever, with hundreds of bug fixes and small enhacements. Please test this version out heavily and report any bugs you find! After a long, long time in development Godot 2.0
We are taking registrations for the closed beta which is just a few short weeks away. The beta starts in early March (first or second week, depending on how fast we can squash the remaining bugs) and will be running for a few weeks. There are two new guns, two new enemies and more on the way before the beta ships!
It's only been a few days since beta 4 , but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. For now, we're still calling this one beta 5 , as there are some critical bugs left that we want to fix before RC 1. beta 4 and 3.1 Bug reports. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. Bug reports. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed. Bug reports.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 11 with over 110 commits made since beta 10 a few days ago. beta 10 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. For changes since the last beta build, see the list of commits. Bug reports.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 9 with close to 50 commits made since beta 8 a few days ago. beta 8 and 3.1 This beta is built from commit a5370b1. beta 6 is that the Windows binaries are now properly code signed.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. version includes all the new features (and subsequent bugs!)
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 7 with close to 25 commits made since beta 6 a few days ago. beta 6 and 3.1 This beta is built from commit e30ce69. version includes all the new features (and subsequent bugs!)
We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 There were over 600 bugs listed for the 3.1 beta 2 and 3.1 This beta is built from commit a851033. version includes all the new features (and subsequent bugs!)
Beta testing is a critical game quality assurance (QA) process. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch.
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Bug reports. Three weeks after our 3.0 Disclaimer.
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. beta 1 , just one month after the previous alpha 2.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Bug reports. Disclaimer.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content