This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Bug reports. Three weeks after our 3.0 Disclaimer.
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. beta 1 , just one month after the previous alpha 2.
Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. beta 3 and 3.1 This beta is built from commit 17809ca. version includes all the new features (and subsequent bugs!) Bug reports.
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Bug reports.
beta 1 one month ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0 Major changes.
beta 1 one month ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. We're now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0
With this new report, as you may know if you checked out the last Godot Live Q&A , we're happy to announce that we have added optional GDNative support in HTML5 exports, that the optional Thread support now comes with an improved audio driver using the AudioWorklet API , and that the Web Editor has reached the beta stage. beta 4 builds.
Edit: A new beta build has been published, dated 2016-07-21. We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements. See the changelog since the 2016-07-12 build. It's still rough, but it will improve with time.
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. We’re now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Bug reports.
Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,
We fixed hundreds of bugs and declared the release freeze , which means that many non critical bugs and enhancements have been moved to the 3.1 We plan to have at least a second RC in the middle of the coming week, fixing some already-known regressions and probably some more important bugs that you will have reported until then.
We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. We're etching closer and closer to the beta stage, things are starting to fall into place! bugs squashed. There will likely be breaking changes between this release and the first beta release. GDScript: Lots of bug fixes ( 13 merged PRs ).
It's already been 3 months since our previous official development snapshot , and lots of bugs have been fixed, making us one big step closer to the final 3.0 This is of course still pretty rough, though usable, and we are looking forward to your feedback and bug reports. Bug reports. stable release. would be on its release.
beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. There will likely be breaking changes between this release and the first beta release. See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. There will likely be breaking changes between this release and the first beta release. Bug reports.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. We're etching closer and closer to the beta stage, things are starting to fall into place! Fix GDScript bug causing return values to be reset in release builds. There will likely be breaking changes between this release and the first beta release.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
and prepare the first beta release. But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. There will likely be breaking changes between this release and the first beta release. See the GitHub issue tracker for a list of known bugs in the 4.0
beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Bug reports.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. There will likely be breaking changes between this release and the first beta release. Bug reports. This new 4.0
is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. There will likely be breaking changes between this release and the first beta release. Bug reports. x projects to the 4.0
beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. There will likely be breaking changes between this release and the first beta release. Bug reports. Core: A plethora of renames!
Same as in Beta, a quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a new platform for sharing assets between users. As of now there is almost no content to test it with, but we will upload some plugins and the demos there in the coming days.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Bug reports.
We are therefore releasing a first alpha snapshot for existing users to play with and report bugs. There is still a long way of bug fixing and usability improvement until we can release the stable version, and this release comes with virtually no documentation. Also clone the godot-demo-projects repository to have demos to play with.
was nine months in the making and brought a great deal of new features and bug fixes alike. Some of our users had been testing the alpha and beta versions, but others had decided to stay on the stable 1.1 version and thus had to wait quite a long time for bug fixes. Reduced size of demos package. Godot 2.0.1.
alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! See the GitHub issue tracker for a list of known bugs in the 4.0
has so much new code (the engine was rewritten significantly), it will also require a large amount of time dedicated to bug-fixing and stabilization even after stable. If you want to help Godot 4 shine, you can join the contributor chat platform , where a number of people are working to make visually impressive demos for Godot 4.
Test Your Game Extensively and Frequently Regular testing is vital in game development to detect bugs and other problems early. It involves both internal testing with your team and external testing with beta testers and focus groups. Take note of any bug reports, address gameplay concerns, and listen to any suggestions they may have.
Thoroughly scrutinize your game to identify and address bugs, glitches, and other issues hindering gameplay. Beta testing with a group of users is an invaluable step in this process. These testers can provide fresh perspectives and uncover issues you might have missed.
I read some of the documentation and tried demos, but only started learning and using the engine for real mid 2015 with version 1.1. Since I was familiar with open source projects, I quickly found my way to the GitHub repository to report a few bugs and enhancement requests. We could publish frequent beta builds of Godot 2.0
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Many of the upcoming bug fixes will likely be backported to the 3.x
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content