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We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
As such, you can expect this to be our final beta release of the 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4.
Woah, another betabuild already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers.
Users are strongly encouraged to test these beta releases so this process can be as smooth and expedient as possible! If you are interested in the latter, please request to join our testing group to get access to pre-release builds. beta 1 , which cover a lot of the changes. have a look at the highlights for 4.4
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). NET 6 build (C#, GDScript, GDExtension).
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. What's new. Requires.NET SDK 6.0
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. NET 6 build (C#, GDScript, GDExtension).
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: Fixes to CanvasItem draw methods to better handled lines of different widths and filled rectangles ( GH-41239 , GH-71623 , GH-71679 ). With the first Godot 4.0
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What's new.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: SkeletonModificationStack3D has been removed, with the 3D inverse kinematic API being more or less reset to the state of Godot 3.x. With the first Godot 4.0
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). NET 6 build (C#, GDScript, GDExtension).
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What’s new.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0 specifically.
Beta 13 “Zoom All The Things” was both a technical and QoL win, adding map zooming and multiple UI layouts which increased accessibility for more players, great since many more folks these days are playing on laptops than when Cogmind was first designed over a decade ago. Overall a good year, with the results to show for it!
This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements. is still in development, slowly but steadily!
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Right, yet another betabuild, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. For changes since the last betabuild, see the list of commits.
Beta 12 has released, and that means it’s once again time to examine player-submitted stats from the previous major release! Overview The data we’re examining spans the Beta 11~11.2 Wins Beta 11 added new toys and mechanics, but also some significant new challenges (Heavies! in Beta 10, but not quite up to the 5.7%
Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. See the changes between 3.1
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
We are taking registrations for the closed beta which is just a few short weeks away. The beta starts in early March (first or second week, depending on how fast we can squash the remaining bugs) and will be running for a few weeks. There are two new guns, two new enemies and more on the way before the beta ships!
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 11 with over 110 commits made since beta 10 a few days ago. beta 10 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
As mentioned in the previous post , we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Mono build (C# support + all the above). Disclaimer.
A new social media platform for building and playing multiplayer games has secured $8m in a new funding round. The app – which is currently available in beta form – already boasts 50 games of various genres, and its users have clocked up "over 50m minutes" of in-app voice chats so far. Read more
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. In particular, this build adds WebXR support for VR games! You can try it live with the online version of the Godot editor updated for this beta. WebXR support for VR games (new in beta 5).
Update 2019-12-21 @ 10:00 UTC: Two packaging issues have been fixed with the Mono builds: The Mono export templates.tpz lacked the Windows and Unix-specific base class libraries, so it was not possible to export Linux/macOS binaries from Windows and the other way around. For changes since the last betabuild, see the list of commits.
The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you're running Linux, it is recommended to stay with 3.2 beta 1 or compile from the master branch if you use C#. If you don't use C#, the classical build still works as usual. We published a first betabuild for Godot 3.2
Again close to two weeks since beta 2 , time runs fast! Many fixes have been made in the master branch since then, so it's time for a new build with Godot 3.2 With beta 2, we upgraded Mono to version 6.6.0 beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x development build. x binaries.
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 9 with close to 50 commits made since beta 8 a few days ago. beta 8 and 3.1 This beta is built from commit a5370b1. beta 6 is that the Windows binaries are now properly code signed.
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 7 with close to 25 commits made since beta 6 a few days ago. beta 6 and 3.1 This beta is built from commit e30ce69. Mono build (C# support + all the above). Disclaimer.
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. Additionally, beta 4 adds support for MP3 loading and playback !
stable, we plan to release betabuilds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. Mono build (C# support + all the above). Disclaimer.
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