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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

AI 52
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How the "Squid Game" showed the world the true face of capitalism

Filmustage

The director and writer of the series, Hwang Dong-hyeok , noticed 10 years ago that the concept of survival in death games was very popular among manga and anime, so he started working on his film script. After a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software.

Film 52
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?onquering the "Dune": a masterpiece that is not destined to appear

Filmustage

In many ways, Salvador Dalí was the main reference point for the director: Jodorowsky expressed the unconscious, so his films can be interpreted in many ways, including contradictory ones. At the time, "2001: A Space Odyssey" by Stanley Kubrick remained the main reference point. Overall he is a clear representation of vanguard art.

Film 52
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10 best summer movies - Filmustage Edition

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. Be one of the first to test the new functionality - click here for more detailed information. And thanks to Boyle's vision and directing, at one point the film turns into a very dynamic dream.

Editing 52
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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. They will just launch your game with banners that point to games they own (that actually do make money) via cross promotion.

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Immanuel Lubezki's cinematography

Filmustage

The film is based on a very unusual (for its time) concept but the shots and the movement of the banknote are extremely effective and interesting. However, up to this point he had a preference for 35mm film cameras. Be one of the first to test the new functionality - click here for more detailed information.

Film 52