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beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.
So we're starting the beta testing phase with this already significant set of changes, and we'll have frequent beta builds to polish them for the stable release. Some more features are still being worked on and will be included in future beta builds. Windows: Improve console handling and execute ( GH-55987 ). Highlights.
beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta! This is a big update with close to 350 commits from 82 contributors since the previous beta! and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).
stable release with a third beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This is a big update with close to 350 commits from 82 contributors since the previous beta! Windows: Improve console handling and execute ( GH-55987 ).
stable release with a fourth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Like with 4.0
stable release with a fifth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Windows: Improve console handling and execute ( GH-55987 ).
Video gameengineers are an important part of a game development team who takes care of a range of advanced technical tasks. Due to the skills required, becoming a gameengineer can take some time and education, but it can also be a very well-paying job. GameEngineer vs Developer or Designer?
We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. Core: Improve the console error logging appearance: ( GH-49577 ).
beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ).
This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Core: Improve the console error logging appearance: ( GH-49577 ). beta 3 and beta 4.
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. What’s new.
This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Core: Improve the console error logging appearance: ( GH-49577 ).
This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Core: Improve the console error logging appearance: ( GH-49577 ). beta 5 and beta 6.
“We needed server infrastructure to create player accounts and store their data, such as auto generated ID, device type, OS information, items in the game, and progress in the game,” says Norman Argueta, Lead Backend Engineer at Harmony Games.
Testing: Each feature, as well as the mechanics of the game, need to be tested for quality control. Only after endless hours of testing and iterating, the game is considered ready for a late-Alpha or even a Beta release, on the basis of how polished the in-game features are.
Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Export: Add "export console script" option for Linux, macOS, and Windows exports ( GH-58455 ).
Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). So Godot doesn't open with a console by default, but you can see console output if you start it from a console yourself. Check out the Releases page for the latest 2.x
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Windows: Open a new console window for the editor instances ( GH-55925 ). was released a month ago, and it went fairly smoothly! Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Windows: Open a new console window for the editor instances on Windows 11 ( GH-55925 , GH-55967 ). was released a month ago, and it went fairly smoothly! All users are advised to upgrade to Godot 3.4.2
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.
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