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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA.

Fighting 234
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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Such a button was already added to Beta 13 to support the occasional longer item/effect descriptions, but was given new purpose for the very rare possibility that a robot might have too many total lines in its info window, in which case one way to cut it down to size is to put excess resistances in a popup window.

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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

Balance 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item.

Balance 52
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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

For feedback, opt for playtests or betas instead. ” Whether it’s wishlisting your game, joining your mailing list, or playing the demo, make sure to direct your audience explicitly. “Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski.

Games 104
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Renee Gittins, developer of Potions: A Curious Tale faced death threats after the game’s release

PreMortem.Games

I decided that launching a demo of my game was going to be beneficial and I made sure to get as much reach as possible.” She used it both as a marketing and playtesting tool. Launch disruption Gittins undertook extensive exploration and study to determine the best strategies for her game’s launch. “I