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We have reached the first beta release for the 4.4 This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 New in Beta 1! release cycle. and begin preparing for 4.5.
GameFromScratch.com Noesis Studio Beta Released Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. Key features The post Noesis Studio Beta Released appeared first on GameFromScratch.com.
Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. feature release. beta2 snapshot.
As such, you can expect this to be our final beta release of the 4.4 beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot , which are largely regression fixes. feature release.
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. What's new. milestone.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.
Beta Is a HUGE Step Forward The Blender Foundation recently released Blender 4.3 Beta and it’s jammed packed with new features. will remain in beta for a few weeks, with the full release hopefully coming on November 12, 2024. There are several new features in the Blender 4.3 GameFromScratch.com Blender 4.3
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. beta in general, have a look at the detailed release notes for 4.0
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. C#: Tons of improvements!
Beta Released Coming just 3 months after the Godot 4.1 This is the first beta release, meaning that the features shipping in version 4.2 Beta Released Read More The post Godot 4.2 Beta Released appeared first on GameFromScratch.com. Beta Released Read More The post Godot 4.2 GameFromScratch.com Godot 4.2
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
Best New Features The Godot Game Engine are getting closer and closer to releasing Godot 4.3. This release is currently available in Beta 2 and boosts several new features including a reworking of both the 2D tilemap and parallax systems. Best New Features appeared first on GameFromScratch.com.
Beta Released Following 7 different Dev releases [ our coverage of Godot 4.4 Beta 1 is here. This release adds a few more new features on top of the previously […] The post Godot 4.4 Beta Released appeared first on GameFromScratch.com. GameFromScratch.com Godot 4.4
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Unfortunately, we also have to rollback one of the core animations features.
beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What's new.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Requires.NET SDK 6.0
It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!
Beta Released The open source vector graphics application Inkscape just released Inkscape 1.4 Highlight features of the 1.4 Beta Download Inkscape 1.4 Release Notes Splashscreen Contest You can learn more about the new features in […] The post Inkscape 1.4 Beta Released appeared first on GameFromScratch.com.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.
which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release.
Beta Released Three months after the release of Godot 4 yesterday the first beta of Godot 4.1 There are a combination of refinements to the Godot 4 release, your usual bug fixes and improvements as well as some exciting new features. New Features Include: This release contains dozens of other … Godot 4.1
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
To achieve this, we need to shift the focus from implementing new and exciting features towards stabilizing the existing functionality and fixing bugs. The road to Beta 1. With that in mind, effective August 3rd we're entering a feature freeze stage, and no changes to the roadmap for Godot 4.0 Beta phase considerations.
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What’s new.
Beta 13 “Zoom All The Things” was both a technical and QoL win, adding map zooming and multiple UI layouts which increased accessibility for more players, great since many more folks these days are playing on laptops than when Cogmind was first designed over a decade ago. Overall a good year, with the results to show for it!
Anecdotally, we also heard that by day two it had already earned enough to recoup the casting costs of its star-studded live action trailer, which featured Chris Hemsworth, Christina Ricci, Ken Jeong and more. The game generated $1.1
Helios has worked tirelessly to integrate the most requested features and fixes from the Beta Test. Black One Blood Brothers Early Access 1.50 is almost live, and we’re eager to hear your thoughts and see you in action! A special.
Running an effective closed beta test is crucial to ensuring smooth and user-friendly game releases. This article explores key strategies for executing a successful closed beta test to optimize your game’s quality. What is Closed Beta Testing? Closed beta testing comes after alpha testing. The outcome?
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The features. For changes since the last beta build, see the list of commits.
Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. The features.
Beta testing is a critical game quality assurance (QA) process. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch.
beta 1 two weeks ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. So here's beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
Again close to two weeks since beta 2 , time runs fast! With beta 2, we upgraded Mono to version 6.6.0 The Mono build for beta 2 did not run properly on Windows, and we are still hard at work trying to solve that together with upstream. beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x The features.
After another two weeks since our previous beta build , here comes Godot 3.2 beta 4 , bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2). Apart from fixing Mono builds, there have been various important changes since beta 3. The features. from 5.18.1.3)
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Requires.NET SDK 6.0
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