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It was added to the map cycle early on in CS Beta 6.5 They are still key areas for gameplay with major fights. To finally finish the level, you must fight your way up a giant Mayan-inspired step pyramid seemingly made of gold, resembling the famous Temple of Kukulcán at Chichén Itzá. I also explain what happens in the level.
I also tried to tackle another design weakness of mine -- I rely a lot on fights with shotguns. Combined with dynamic map geometry, my personal playtests felt slightly less painful, and making the last 5% of this map felt a bit fresher than my previous maps. The water is now boring and blue.
Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”
For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),
The main drawback is clearly the massive heat generation, which had me running multiple cooling systems and/or injectors, and still sometimes backing off from larger fights to cool down. Into Beta 12. Five projectiles, all with respectable damage and 9% blast crit?!
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