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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 in the previous 4.4

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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Disclaimer.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. see recent devblogs on glTF 2.0

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. This update also re-adds UWP templates which we missing in beta 1 and beta 2 due to a temporary buildsystem issue. beta 3, only classical build for now). beta 3). Highlights.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Additionally, beta 4 adds support for MP3 loading and playback ! and included in this beta are: Android App Bundle and subview embedding support. Optional GDNative support for HTML5 (new in beta 4).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 And there's even more in the works that will be included in future beta builds. Bug reports.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. and included in this beta are: Android App Bundle and subview embedding support. branch, the current stable 3.2

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