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Forgotten Skies Beta Playtest

Indie DB

We're thrilled to invite you to be a part of our Beta Playtest on Steam, where you can experience hilarious and antertaining gameplay of our upcoming third-person Platformer-Adventure before anyone else!

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ZpellCatz Closed Beta

Indie DB

Today I want to announce the start of ZpellCatz' closed beta. Want to know more about the beta or join the playtest yourself? Hey there, fellow Catz!

Beta 98
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new Quake map: Tell Me It's Raining

Radiator Blog

These huge labor-intensive maps are hard to make for a variety of reasons, but in this particular context, the most relevant problem is that playtesting the same hand-tuned encounter repeatedly quickly drains its charm and it becomes difficult to gauge whether it's still interesting or not.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA. I also explain what happens in the level. If you want, play it before reading this post. This is your last SPOILER WARNING. Blood Gulch!

Fighting 234
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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

An example could be: "The project you're currently on is getting close to the first Beta test, and you've just finished implementing an important game system, the Skill Tree. During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. How would you approach this?"

Studios 104
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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. Final Testing As your game nears completion, perform a final round of testing, also known as beta testing.

Bug 52
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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

Balance 52