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new Quake map: Tell Me It's Raining

Radiator Blog

scripting the wave logic was very painful Quake mapping culture generally looks down on wave-based survival arena maps -- dropping a bunch of monsters in a room is thought to be lazy encounter design, and most of the surviving Quake audience today strongly prefers to explore large sprawling maps with hand-tuned encounters.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 The technical aspects of wrangling the entity scripting also would've consumed a lot of time that I just didn't have. Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA. Blood Gulch!

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Friday Questions #3

Grumpy Gamer

LostTrainDude: Where do you think improvement and evolution lie in the future of adventure games, considering their heavily-scripted nature? Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work. I assume you mean "playtesting" since we don't do beta testing.

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Friday Questions #3

Grumpy Gamer

LostTrainDude: Where do you think improvement and evolution lie in the future of adventure games, considering their heavily-scripted nature? Lancelot’s Hangover: After beta testing, what do you do if you realize a series of puzzles doesn’t work. Is it in technology or in better design?

Puzzle 130
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Renee Gittins, developer of Potions: A Curious Tale faced death threats after the game’s release

PreMortem.Games

Return to her indie roots So, she held various roles, including a solutions architect at an AI middleware company, where she worked on a character engine for dynamic dialogue scripting. She used it both as a marketing and playtesting tool.