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We already had two betas , and here's the next round with Godot 3.2.2 stable, which is why we publish this beta build now. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. After refining our Godot 3.2 Other changes.
This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. stable, which is why we publish this beta build now. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.
NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). The upcoming Godot 3.2.2 stable build.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). Pull Request, so we're now confident to include it in this beta build for further testing. The upcoming Godot 3.2.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). Pull Request, so we're now confident to include it in this beta build for further testing.
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.
Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.
And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.
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