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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! release cycle. This officially marks the start of feature freeze for 4.4.

Beta 106
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

beta 1 one month ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0 Major changes.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

beta 1 one month ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. We're now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0

Beta 52
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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 Community Public Beta Portal( [link] Download Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Open Cocos Creator 3.8.2

Shaders 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52