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Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. have a look at the highlights for 4.4
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
you can download the community beta version to have a try. Community Beta is now available Cocos Creator Download Links (Ver. it’s a new feature in Cocos Creator 3.8. Cocos Creator 3.8 061006) Windows macOS Key Updates Custom Pipeline Integrated with Post-Processing Effects In version 3.8,
preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. Darner's Digest is a series of blog posts about Yarn Spinner, a free open source Unity dialogue tree plugin. On December 21st, 2021, the Yarn Spinner project finally made its public YS v2.0 for Unity release.
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). was released earlier this month, and it went fairly smoothly!
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). was released a month ago, and it went fairly smoothly!
Renaming will be finished for the next alpha or beta release). There are many more examples to mention; for the beta release, we will have a page in the documentation with a list. The Player scene consists in a KinematicBody2D as the root node and a Sprite with the Godot logo as a child. Static typing. Other differences.
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). was released a month ago, and it went fairly smoothly!
Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). was released a month ago, and it went fairly smoothly!
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