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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. That is: print(1.0)

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. The experience should be much better already in beta 3.

Beta 77
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 99
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.

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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. Cocos Creator 3.7.1 We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Godot, on the other hand, serves as an excellent platform to build upon, as it solves the vast majority of problems already.

AAA 145
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. 3D: Add support for saving lightmap as multiple images ( GH-61861 ). Bug reports. x projects to the 4.0 What's new.

Alpha 52