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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

With the new trend of cinematic tools and timelines coming recently to the big engines, this workflow (which was already possible) was cleaned up and made much easier and visual. Please test this code well (it's now available on GitHub HEAD) so all the bugs can be ironed out before Godot 3.1 without having to resort to tweens.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0

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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics. After that deadline passes, we commit to fixing bugs with what we have and not making any more changes or additions, no matter how good the ideas are.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Storyboard Artist : Maps out how cinematics should look. Lays out general shot to shot progression and framing of cinematics to show the player what’s going on. Cinematic Designer : [T akes the storyboards and transforms them into the animations, shots, and dialogue of the actual game ]. Test Engineer : QA/Programmer hybrid.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. Developers may produce a hype video showcasing cinematics and gameplay. After months of bug fixing and polishing, the game is ready for distribution. Post-launch involves identifying and fixing minor bugs reported by players.

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Fantasy Strike patch notes, August 2016

Sirlin

updated character select screen idle pose and “I’m selected” animation ROOK --updated character select screen idle pose and “I’m selected” animation --Fixed a bug where Rook’s air C statue wasn’t showing the correct color palette to match Rook’s costume color. Several other small bugs fixed. The game’s window can no longer be resized.

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Making Lucid with Eric Manahan

Game Dev Unchained

The Creative Spirit of “Lucid”: A Deep Dive into the Musical and Inspirational Layers of Indie Game Development While many of us have been engrossed in the epic cinematic experiences of Hollywood or caught up in the intricate weaves of Studio Ghibli’s storytelling, a fresh voice has emerged from the world of indie game development.

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