Remove Bug Remove Code Remove Culling
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. They can't.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ). Bug reports.

Beta 90
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Scene job system.

AAA 145
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 102
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 79
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

Why should you build your game, spend 1 year on it, and then go back through everything you did to tweak the code and the settings to optimize it? 4 Do not, and I repeat, DO NOT use hard-coded strings. This is messy and will lead to hard-to-find bugs in the end. Why not do it from the very start? What does that mean?

Dev 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. target=template_debug : Debug template, optimized, with debugging code.

Beta 52