Remove Bug Remove Code Remove Polygon
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. However, many of you still used these properties in code, preferring degrees to radians. Bug reports.

Beta 100
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Bug reports.

Beta 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 1.1 beta1 is out!

Mircosoft Game Dev

New features include: Rewritten Auto-Completion in the Code-Editor. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. 2D Materials.

Polygon 52
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. However, many of you still used these properties in code, preferring degrees to radians. Bug reports.

Beta 77
article thumbnail

Godot 1.1 is out!

Mircosoft Game Dev

After many months of hard work (and many more of bug fixing), Godot 1.1 Rewritten Auto-Completion in the Code-Editor. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Check out (and share!)

Polygon 52
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Bug reports.

Beta 74
article thumbnail

GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add polygon and GUI primitive rendering. This functionality was replicated in the C++ bindings, but the translation from Godot-intern code into the external bindings had some unexpected problems - causing memory leaks. The whole demo pretty much boils down to the following code. add polygon and GUI primitive rendering.

Shaders 52