Remove Bug Remove Collision Remove Concepts
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Over the past few sprints, our resident 3D Character Designer, Bianca, has been hard at work capturing the look of our Kota soldier concepts in 3D form. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. Here's a look at the pieces Nick created.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

[link] Will also readdressed the ability system to accommodate for various weapons’ special abilities, and fixed a bug that prevented mana from being correctly spent before setting up special attacks for both the Impaler Sword and Venom Handscythe weapons. Here's the bug in action. link] 3D Asset Design. wanna see it!

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. Be sure to test them and report any bug or inconvenience with the implementation. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Be sure to test them and report any bug or inconvenience with the implementation. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Bug reports.

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

This RC 4 fixes a number of recent regressions and older bugs. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Be sure to test them and report any bug or inconvenience with the implementation. Bug reports. back in 2020!

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C# Interfaces In Unity – Create Games The Easy Way

Awesome Tuts

If you don’t have a proper structure and you decide after 6 months to add a new feature in your game, it can break other features, and then you’ll have to deal with bugs that are hard to solve. And one concept that helps us implement that is called Interface. Damage(10); }. Modeling Single Behaviors With Interfaces. TakeDamage(10); }.