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This RC 3 fixes a number of recent regressions and older bugs. Be sure to test them and report any bug or inconvenience with the implementation. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Be sure to test them and report any bug or inconvenience with the implementation. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Bug reports.
However, it is crucial in ensuring the game’s success as it eliminates possible glitches and bugs, delivering a seamless gaming experience. Boundaries and collision. Bug and Glitch Hunting The last thing you need is to release an open-world game with frustrating glitches and bugs. But what is an open-world game?
This RC 4 fixes a number of recent regressions and older bugs. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Be sure to test them and report any bug or inconvenience with the implementation. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Windows: Open a new console window for the editor instances ( GH-55925 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 XR: Add support for OpenXR export configurations ( GH-55158 ).
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.
We have more regular contributors, a documentation team, a bug triage team and a much larger community! Some of the editors are also always shown with persistent buttons: Output console. This is helpful in production games, as unexpected bugs that might commonly cause a crash will not make it fail. See the full list of changes.
This beta 4 build provides additional features and fixes to bugs reported against previous builds. Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Heightmap collision shape support in Godot Physics 3D ( GH-47349 ).
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4
Revamped collision layer grid in the inspector. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Godot is a complex piece of software and is not bug-free. and Godot 3.3.
release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Console support. Console support. Godot's open license allows any company to port the engine to consoles and offer it as a product. WebAssembly and WebGL 2.0
The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. There's a decent debugger overlay with dev console too, for those who use those things. (Reminder: for iOS, that means WebGL 1.0 and no WASM.)
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