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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. See the GitHub issue tracker for a complete list of known bugs.

Dev 76
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs.

Beta 73
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Godot XR update - February 2025

Mircosoft Game Dev

release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! The Godot Meta Toolkit provides a new export option that, if checked, will automatically configure these settings to their required values. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3

Collision 103
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). Bug reports. See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Bug reports. specifically.

Beta 99
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 106