Remove Bug Remove Collision Remove Point and Click
article thumbnail

Maintenance release: Godot 2.1.4

Mircosoft Game Dev

But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Support duration.

Tile 52
article thumbnail

Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. Backward compatibility improvements.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). and 3.2.1.

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). and 3.2.1.

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). and 3.2.1.

Beta 52
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. Among a wide array of bug fixes to the GLES2 and GLES3 renderer, they also designed and implemented a 2D batching system for GLES2 , which greatly optimizes the 2D rendering performance in many situations.

Debug 52
article thumbnail

Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. Invoke(token); } } Avoid comparing positions with the equality operator, due to rounding errors you may encounter in floating-point calculations. Locate the Calc.prefab asset and place it into your scene.