Remove Bug Remove Concepts Remove Mesh
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

It contains many tutorials about the different features of the engine, including a step by step tutorial which should give you a good introduction to the core concepts of the engine such as nodes, scenes, instancing and scripting. x, but the concept they cover are still the same in today's 2.1.x, The earlier ones were for Godot 1.x,

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

Keep in mind that it's software in development and that bugs could hinder your productivity or capacity to export stable builds to submit to the jam, so proceed with caution :). Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.

Alpha 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, Since then, smix8 has taken over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ) and lawnjelly. and backported to 3.5.

Shaders 53
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How to build successful VR games as a solo developer

Game Analytics

I especially focused on having interactions that meshed well with hand-tracked controllers.”. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged. Put more focus on your design.

Build 86
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Be sure to test them and report any bug or inconvenience with the implementation. Jump to the Downloads section.

Render 52