Remove Bug Remove Console Remove Culling
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). See the GitHub issue tracker for a complete list of known bugs. After a first 4.4.1-rc1

Bug 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release.

Render 86
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Delores Source Code Released!

Grumpy Gamer

I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. But Ron, why won't you accept my bug fixes and improvements to the game?". If you introduced a stupid bug, you'd remake 200,000 floppies. Good question little Timmy. let's dive into that.

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Delores Source Code Released!

Grumpy Gamer

I generally won’t be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. “But Ron, why won’t you accept my bug fixes and improvements to the game?” If you introduced a stupid bug, you’d remake 200,000 floppies. Today it’s easy.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ).

Beta 98
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ). Bug reports.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Bug reports.

Beta 52