Remove Bug Remove Console Remove Lightmap
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Web: Fix viewport auto-resize on Web ( GH-68406 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Web: Fix viewport auto-resize on Web ( GH-68406 ).

Beta 40
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Console support. WebAssembly and WebGL 2.0

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Improve the console error logging appearance: ( GH-49577 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Improve the console error logging appearance: ( GH-49577 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Improve the console error logging appearance: ( GH-49577 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

Mesh 52