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Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Web: Fix viewport auto-resize on Web ( GH-68406 ).
Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Web: Fix viewport auto-resize on Web ( GH-68406 ).
release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Console support. WebAssembly and WebGL 2.0
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4
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