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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

at full speed (with a first dev snapshot released yesterday!), rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4

Bug 77
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. We released Godot 4.4

Render 87
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 106
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. XR: Add support for OpenGL to OpenXR ( GH-67775 ).

Beta 99
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Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. The other downside is these really are the dev tools we used to make the game, and like most in-house dev tools, they are poorly documented and very crude around the edges. Good question little Timmy.

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Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I generally won’t be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 81