Dev snapshot: Godot 4.0 beta 11
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). See the GitHub issue tracker for a list of known bugs in the 4.0
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