Remove Bug Remove Culling Remove Scripting
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. security fix) ( GH-104562 ).

Render 87
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Delores Source Code Released!

Grumpy Gamer

I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. But Ron, why won't you accept my bug fixes and improvements to the game?". Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores).

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Delores Source Code Released!

Grumpy Gamer

I generally won’t be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. “But Ron, why won’t you accept my bug fixes and improvements to the game?” If you introduced a stupid bug, you’d remake 200,000 floppies. Today it’s easy.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Visual scripting.

AAA 145
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 81
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 99