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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Particles: Fix particle not re-randomizing every emission ( GH-103068 ).

Beta 83
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. While waiting on compiles to fix a critical bug, I can’t help but imagine Azure is running hundreds of jobs on some pour Windows machine stuffed in the corner of Steve Ballmer’s old and forgotten office.

Debug 130
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4 feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Were still aiming for a release sometime next month, but that all depends on how effectively new bugs get reported during this period.

Beta 66
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Debugging Complications

Ask a Game Dev

Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.

Debug 40
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Bugs: Let's catch 'em all this Saturday 9 December

Mircosoft Game Dev

beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Bug hunting day on Saturday 9 December. Bug hunting day on Saturday 9 December. We propose to have a special bug hunting day tomorrow (Saturday 9 December), to focus on fixing the bugs reported for the 3.0

Bug 52
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Force updating Label with cache mode CHAR gives error in DEBUG MODE

Cocos

Hello all, While using a label with cache mode CHAR and assigning empty string, then calling updateRenderData(true) gives error for failing assert in RenderData.updateRenderData in DEBUG mode in native.(web This might be a bug in CC3.8.3 web works fine) Any help to fix this would be appreciated. since it was working fine in CC3.8.2.

Debug 40