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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ).

Bug 75
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Related to this post where you gave your PC build, what part of game development makes you need a PC like that? I always thought hardware like that was only used for servers and that kind of thing.

Ask a Game Dev

When we're building a game, we're not running optimized builds - we need to run builds that have a bunch of debug data enabled so that we can check internal logic values to make sure the logic is behaving the way we expect. Final builds are much more optimized than debug builds, so they run a lot faster and need fewer resources.

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. For those interested in aiding us on our quest to squash any bugs that come up during this time, we encourage you to join our recent bug-hunting sprints. GH-102866 ) Enable native debug symbols generation. ( 5) Pedro J.

Beta 86
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 107
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. This will make it much easier for users to find the cause of warnings/errors that previously required manually hunting down bugs. if something that worked fine in previous 4.x

Dev 78
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Particles: Fix particle not re-randomizing every emission ( GH-103068 ).

Beta 86
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. 3D: Allow customizing debug color of Path3D ( GH-82321 ). See the GitHub issue tracker for a complete list of known bugs. if something that worked fine in previous 4.x

Dev 64