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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

” Evan Anthony: “Our debugging tools are so cool! Intricate things Reflecting on the development of Nirvana Noir , Anthony admits that it’s quite the challenge to develop a game free of bugs. Our first game, Genesis Noir, released with its fair share of bugs.

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

But more importantly, it also brings tons of bug fixes compared to alpha 2, and we will continue to hunt down the remaining issues to guarantee a nice experience with Godot 3.0 There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them.

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Dev snapshot: Godot 3.0 RC 3

Mircosoft Game Dev

stable, fixing most of the remaining blocking bugs from RC 2. Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports.

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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

There are definitely still bugs here and there, so please report anything you might stumble upon. There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them. Also clone the godot-demo-projects repository to have demos to play with.

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Dev snapshot: Godot 3.0 RC 2

Mircosoft Game Dev

Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Also clone the godot-demo-projects repository to have demos to play with. Bug reports.

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Dev snapshot: Godot 3.1 beta 4

Mircosoft Game Dev

x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Debug output of the prototype implementation. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Cornell box test using baked indirect lighting.

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