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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish!

Beta 106
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. The cover illustration is from Cornerpond , a fishing game that takes place entirely in the corner of your desktop. See the GitHub issue tracker for a complete list of known bugs.

Dev 71
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Editor: Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play ( GH-102978 ). Porting: Fix Embedded Game startup location on Windows ( GH-103021 ). See the GitHub issue tracker for a complete list of known bugs.

Beta 84
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.

Art 138
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. It is developed by Binogure Studio.

Dev 62
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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. To compile the Windows build on Azure takes between 6 and 15 minutes which is crazy since I can compile the game locally in 1-2 minutes.

Debug 130
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Debugging Complications

Ask a Game Dev

Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.

Debug 40