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The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). See the GitHub issue tracker for a complete list of known bugs.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. would be on its release.
Editor: Fix import of AtlasTextures with semi-transparent pixels ( GH-35363 ). Mono: Various bug fixes ( GH-35372 , GH-35407 , GH-35472 , GH-35478 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. The features.
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. Among a wide array of bug fixes to the GLES2 and GLES3 renderer, they also designed and implemented a 2D batching system for GLES2 , which greatly optimizes the 2D rendering performance in many situations.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Bug reports.
New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, zstd 1.4.5).
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Bug reports. Core: More renames!
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Rewritten and greatly improved FBX importer.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Rewritten and greatly improved FBX importer.
stable release to bring the numerous new features and even more important bug fixes to all Godot users. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Rewritten and greatly improved FBX importer.
Thanks to all pre-release testers who help us find and debug regressions! New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. stable soon™. mbedtls 2.16.9,
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Rewritten and greatly improved FBX importer.
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Rewritten and greatly improved FBX importer.
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Raise errors when accessing deleted objects in debug.
This beta 5 build provides additional features and fixes to bugs reported against previous builds. Android: Implement per-pixel transparency ( GH-51935 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).
This beta 6 build provides additional features and fixes to bugs reported against previous builds. Android: Implement per-pixel transparency ( GH-51935 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Android: Implement per-pixel transparency ( GH-51935 ). The upcoming Godot 3.4
An open-world action RPG set in the far future, CD Projekt Red’s Cyberpunk 2077 saw a rather bumpy release, with gamers worldwide bringing tons of bugs and lags into focus. Enabled debug mode: Mods are common in the gaming community, so Cyberpunk 2077 encountered an error can be a result. Cyberpunk 2077 has flatlined.”
Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. release got its fair share of improvements and bug fixes, thanks to the dedication of many contributors! and Godot 3.3.
Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Scene from a 2D-pixel game called Gerel: Against the Corvus Empire , designed and developed by CGS grads. What does a game designer do?
Most updates within the last year have been small bug fixes, and momentum for big future features has stalled. However, it has been designed for a fairly specific use case: tile-based pixel art platformers. Mind you, this is still much better than a totally dead project, or a chaotic constantly-shifting live project.
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