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Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.
When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Perhaps you want to attach a TV to the wall but you don’t know where the studs are.
You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Bug reports.
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!
But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues.
Mwangi is deeply grateful to his support network and everyone who assisted in testing his game for bugs. And although sometimes, comments on platforms like Twitter can be more hurtful than helpful, he’s learned to develop a thick skin. This shift makes it easier for him to return to debugging in Unity.
Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. However, with time, it started supporting multiple platforms. Let’s find out. And that’s where Unity wins.
More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. The features.
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug.
This platform offers a set of robust testing tools to help you you’re your video games. Unity Test Tools streamline the process of detecting and rectifying glitches and bugs. Additionally, this game testing tool helps game developers systematically evaluate gameplay elements for inconsistencies and bugs.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug.
Notable changes since RC 1: Core: Fix ClassDB API portability for API hash calculation ( GH-35326 ) (fixes false positive "Core API hash mismatch" error on C# debug builds). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). and 3.2.1.
This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug. and 3.2.1.
The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions! Bug reports.
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug.
Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed Byte Platform iPad screen display is not complete. Fixed Mat4.getRotation
The list of remaining release-critical bugs is quite small, so we should be able to enter the RC phase soon. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) Bug reports. A big change since 3.1
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
We've been hard at work fixing bugs since the Godot 3.1 There were over 600 bugs listed for the 3.1 The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed. version includes all the new features (and subsequent bugs!) Bug reports.
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug.
beta 4 , bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2). Since then, Hein-Pieter spent some time debugging and fixing our cross-compilation issues. Mono: Fix class parser bug with 'where T : struct' ( GH-34334 ). Bug reports. from 5.18.1.3) The features.
Our buildsystem implies cross-compiling most platforms from Linux containers, and this worked fine until now, but Mono 6.x A huge thankyou to Clay John for debugging and fixing so many rendering issues. Bug reports. There are still hundreds of open bug reports for the 3.2 x brings some issues with cross-compilation.
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). But Godot 4.0 is released).
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
But more importantly, it also brings tons of bug fixes compared to alpha 2, and we will continue to hunt down the remaining issues to guarantee a nice experience with Godot 3.0 There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them.
stable, fixing most of the remaining blocking bugs from RC 2. Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. would be on its release.
version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. After the two-month beta phase that we had with 11 releases and hundreds of bug fixes, the path to the stable release should be quite short. Bug reports. beta 11 and 3.1
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable
There are definitely still bugs here and there, so please report anything you might stumble upon. There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. Disclaimer. would be on its release.
This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
two weeks ago , and many bug fixes and improvements have been merged in the meantime. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Notes: Due to some build issues beta2 does not have export templates for the UWP platform.
beta 1 , and many high priority bug reports have been fixed since then. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) Bug reports. There are still hundreds of open bug reports for the 3.1
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable
Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with RC 2.
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