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Debugging Complications

Ask a Game Dev

Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.

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[Error, Bug] when running the game on iOS simulator

Cocos

Also, here is the error I’ve gotten: 8-5-2023 12:38:50-debug: // - build task native:make - (220380ms) 8-5-2023 12:38:50-log: [task:make]: native:(make) in 220380 ms ✓, 23.333333333333332% 8-5-2023 12:38:50-log: [task:make]: success! CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/platforms/ios.ts:233:30)

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. Perhaps you want to attach a TV to the wall but you don’t know where the studs are.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Cross-Platform Compatibility Cross-platform gameplay is one of the biggest game development trends of 2023. So, game developers must seek mobile game engines that support cross-platform development. However, with time, it started supporting multiple platforms. Let’s find out. And that’s where Unity wins.

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9 Popular Video Game Testing Tools in the Market to Level Up Your Game QA 

iXie gaming

This platform offers a set of robust testing tools to help you you’re your video games. Unity Test Tools streamline the process of detecting and rectifying glitches and bugs. Additionally, this game testing tool helps game developers systematically evaluate gameplay elements for inconsistencies and bugs.

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Bug reports.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed Byte Platform iPad screen display is not complete. Fixed Mat4.getRotation

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