Remove Bug Remove Debug Remove Polygon
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Bug reports.

Beta 99
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable

Polygon 52
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Fantasy Strike patch notes, August 2016

Sirlin

Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. The dragon’s character model is an unfinished, low polygon version. MIDORI --New character!

Fantasy 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable

Bug 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

We have more regular contributors, a documentation team, a bug triage team and a much larger community! This is helpful in production games, as unexpected bugs that might commonly cause a crash will not make it fail. Debug on hardware devices. It is also now now possible to debug a game running on an actual devices.

Engine 52
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

add polygon and GUI primitive rendering. Because of some stupid typos I had a hard time getting this right, but at least I got a nice UV-debug screenshot out of it. add polygon and GUI primitive rendering. Done January 2018. bring GDNative API into stable state. improve C++ bindings. add simple C++ GDNative demo.

Shaders 52