Remove Bug Remove Debug Remove Simulation
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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

Render 52
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. It is developed by Binogure Studio.

Dev 62
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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[Error, Bug] when running the game on iOS simulator

Cocos

Hi there, I’ve received an error while I was trying to run the game on iOS simulator. I have no problem for building and making the app, but when I start the app on the simulator it will crash. I’ve tested with an empty 2d project on 3.8.0, exact same issue. MacBook Air, M1, 8GB MacOs: Ventura 13.0 Xcode: 14.3.1 CC versions: 3.8.0,

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[Error, Bug] when running the game on iOS simulator

Cocos

Hi there, I’ve received an error while I was trying to run the game on iOS simulator. I have no problem for building and making the app, but when I start the app on the simulator it will crash. Also, here is the error I’ve gotten: 8-5-2023 12:38:50-debug: // - build task native:m. I’ve tested with an empty 2d project on 3.8.0,

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Maybe a bug? Function.name

Cocos

It works ok when debugging. editor/browser/simulator) but stop working when building it. When building my cocos creator 3.8 project to web the.name variable of function returns wrong answer. (“t”/“e” t”/“e” instead of the real function name). build) In the build settings “Erase module structure” is selected. Any ideas?

Bug 40
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Maybe a bug? Function.name

Cocos

It works ok when debugging. editor/browser/simulator) but stop working when building it. When building my cocos creator 3.8 project to web the.name variable of function returns wrong answer. (“t”/“e” t”/“e” instead of the real function name). build) In the build settings “Erase module structure” is selected. Any ideas?

Bug 40