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GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Finally, I can show the current light mapper results in the Sponza demo: This image uses real-time direct lighting (regular Godot light nodes) and a light map for the indirect light bounces. Improvements to the Visual Scripting System – Swarnim Arun.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Fixing bugs in current implementation and merging them in Godot's master branch. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Demo clips of the progress so far.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Visual Scripting. Here is an example using the older 3D platformer demo: VR support. SVG support.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Many of the upcoming bug fixes will likely be backported to the 3.x

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar. Repository: [link].